/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "gamePCH.h"
#include "Player.h"
#include "Battleground.h"
#include "BattlegroundRB.h"
#include "Language.h"

BattlegroundRB::BattlegroundRB ()
{
    //TODO FIX ME!
    m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
    m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
    m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
    m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}

BattlegroundRB::~BattlegroundRB ()
{
}

void BattlegroundRB::Update (uint32 diff)
{
    Battleground::Update(diff);
}

void BattlegroundRB::StartingEventCloseDoors ()
{
}

void BattlegroundRB::StartingEventOpenDoors ()
{
}

void BattlegroundRB::AddPlayer (Player *plr)
{
    Battleground::AddPlayer(plr);
    //create score and add it to map, default values are set in constructor
    BattlegroundRBScore* sc = new BattlegroundRBScore;

    m_PlayerScores[plr->GetGUID()] = sc;
}

void BattlegroundRB::RemovePlayer (Player* /*plr*/, uint64 /*guid*/)
{
}

void BattlegroundRB::HandleAreaTrigger (Player * /*Source*/, uint32 /*Trigger*/)
{
    // this is wrong way to implement these things. On official it done by gameobject spell cast.
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;
}

void BattlegroundRB::UpdatePlayerScore (Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
    std::map<uint64, BattlegroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());

    if (itr == m_PlayerScores.end())          // player not found...
        return;

    Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
}
